Twinmotion 2023.2 has arrived!
Twinmotion 2023.2 brings Lumen dynamic GI and reflections, Early Access support for importing animated files, Adobe Substance 3D material support, and much more. Here's a run through of all these great new features:
Twinmotion 2023.2 New Features
Lumen real-time GI
Unreal Engine 5's groundbreaking dynamic global illumination and reflections system is now available in Twinmotion. With Lumen, indirect lighting adapts on the fly to changes to direct lighting or geometry—for example, changing the sun’s angle with the time of day or opening an exterior door—bringing new levels of realism to real-time applications, and enabling you to render gorgeous stills and videos with close to path-traced quality, but in a fraction of the time.
Animated file import
This release introduces the ability to import animated FBX, glTF, and GLB files into Twinmotion to create more advanced, bespoke, and believable experiences. The Early Access feature includes support for both static mesh and skeletal mesh animation, and offers the ability to loop clips, delay their start, and trim in and out points. For skeletal objects that have several animations, you can also choose which animation to play.
Adobe Substance 3D material support
You can now import Adobe Substance 3D parametric materials in the SBSAR file format and store them in the Twinmotion library; these could be materials you’ve created yourself in Substance Designer, or ones from any of the many material libraries available in this format. All exposed parameters are available to edit in the Twinmotion Properties panel, and textures are generated on the fly when tweaks are made.
Paint and scatter more asset types
You can now paint and scatter Sketchfab, Quixel, User Library, and most of the Twinmotion library assets to quickly and easily dress your scene. Previously, this was limited to just the vegetation section of the Twinmotion library.
We’ve added the ability to preview a media camera view, while editing the scene in a second, live view. This makes it much faster and easier to position items such as lights or shadow-casting objects that are not in the camera frame of your final media.
White Studio template for automotive
A new White Studio template offers an easy way to kickstart your automotive visualisation projects. Like the other templates, it contains a number of predefined shots; simply replace the stock asset with your model and you’re ready to go.
Real-world lighting support
We now support real-world light values for Sun intensity (65,000-100,000 Lux). To do so, we made changes to our light intensity maximum value range and updated the Auto- exposure algorithm (26 stops of range, compared to 4 stops previously). The increased auto-exposure range may impact legacy scenes, requiring a manual adjustment to the Exposure.
A new Local exposure option mimics the way your eyes react to different lighting conditions, working on top of the existing Exposure setting to preserve details in shadows and highlights in challenging high-dynamic-range scenes.
WebVR support for Panorama Sets
New WebVR support for Panorama Sets uploaded to Twinmotion Cloud enables your stakeholders anywhere in the world to launch and navigate them with full immersion from tethered or untethered VR headsets.
Enhanced weather particles
We’ve refactored the rain and snow particle effects to improve their visual fidelity, including the way accumulated rain appears on various surfaces, and how water droplets splash off puddles.
Path-traced transparency for water materials
Path tracer now correctly renders transparency for water materials, so you can more accurately depict items like lakes, swimming pools, ponds, and other water features.
Optimised glass material
We’ve added a new optimised basic glass material that removes features that are not required for simple clear glass, speeding up render times.
Twinmotion 2023.2 is available now from our webstore: Purchase Twinmotion