The VRscans Library contains over 650 pre-scanned materials ready to be applied to 3D visualizations in 3ds Max, Maya or SketchUp. The growing collection includes samples of car paint, fabric, leather, wood, plastic, metal and more.
The VRscans service
The VRscans service provides an ultra photo-realistic image from a scan based on a physical material such as fabric, leather, plastic, metal, wood or stone. The resulting scan in the .vrscans file format can be opened and imported using the VRscans plugin.
The VRscans plugin is a tool to import and render scanned materials into V-Ray 3 for 3ds Max.
The VRscans library contains 400+ pre-scanned and ready-to-use materials which can be easily applied to visualisation projects. Access to the library is free for all VRscans plugin users.
KEY FEATURES AND BENEFITS
While other products produce scans based on less than 100 images, every VRscan is created using 5,600 different images, resulting in unmatched photo-realistic quality. Images created by VRscans are often indistinguishable from the original sample.
Physically based accuracy
Materials are presented as they are. Resulting images are based on real data, not assumptions. The material goes beyond single-point BRDF capture and can faithfully represent the textured appearance of a large number of real-world surfaces using bidirectional texture function (BTF) approximation.
Easy to use
Simply drag and drop the material over a 3D model, set the lights and render.
Scanned materials are created to be seamlessly tileable.
In the current version of the VRscans plugin, some customisation of material properties is possible. Future versions will enable additional material customisation.
The average time for creating a material is 8 man hours while the average time for creating a VRscans material is just 10 minutes.
VRscans integrate with V-Ray, the leading 3D rendering tool for product, design and architectural visualisation.
VRscans increases accuracy and saves artists time and effort by:
• Drastically reducing back and forth work to finalise a material
• Eliminating unrealistic-looking materials
• Eliminating materials that are not physically accurate
• Making it easier to create a quality 3D materials